Dice's Character Quiz

  • We are shaped by our heritage. Facial features, skin tone, height, build, metatype, even aptitudes are influenced by the genes passed from parent to child. Attitude, too, is taught by parents, informed by their own lives and their cultural heritage. Where does your character come from, what is her lineage, who were her parents, and what did she inherit from them?
  • Dice is an attractive Caucasian elf, who looks perfectly human. She is taller than an average human woman, standing about 1.8m tall, and weighs about 63 kg. Her hair ia a dark honey blonde and her eyes are a bright, piercing green. She was raised Portland and has suffered some stigma due to her human looks. Her sisters and mother all appear perfectly elven, but she has learnt to ignore the jibes of her peers. She inherited her mother’s stubborn streak and her father’s mental acuity.
  • Parents can be proud of their children or regret ever bringing them into the world. Some are loving, and some are indifferent. All of them are only metahuman and have their own opinions of their children. Assuming they could speak, what would each of your character’s parents say about her?
  • Brennan Salazar, mother: "She’s stubborn and has a strong independant streak. I guess it’s because she grew up without fitting in because she looks human. Her sisters and I gave her all our love, but it’s still hard on her to be different. Maybe she’ll find happiness in Seattle.
  • Alexander Tintagel, father: “Stay away. Don’t look for me. It’s for your own safety.”
  • Many people remember certain historical events for the rest of their lives. For those alive in the first decade of the 21st century, it could be the assassination of John F. Kennedy, or the Tiananmen Square protests, or the fall of the Berlin Wall, or the attacks of 11 September 2001. People remember where they were, and what they were doing when they first heard of these events. Shadowrun history has significant events as well, such as the assassination of President Dunkelzahn, the Crash 2.0, and the emergence of technomancers and artificial intelligences. Pick a few events from recent Shadowrun history and ask where the character was at the time, what does he remember about the event, and what was he doing at the time?
  • Crash 2.0: Dice was getting ready to go out with her family, when the Crash hit. Both her sisters were home for the holidays and her dad was off-duty. She felt happy the family was together. Then she remembers her dad telling her the outing was cancelled as he’d been recalled back on duty. After Crash 2.0, her family was never the same again.
  • Very few people choose to become shadowrunners. More likely, they are thrown into the life by a chaotic and uncaring world. Even if she made a conscious decision to enter the shadows, her decision is influenced by the world around her. How did your character get into shadowrunning, and why did she take that path?
  • After her father disappeared, Dice lost a strong shoulder to cry on. She knew she could always rely on her Dad, but he was a man of honor and was bound by the Oath he had made to the High Prince. After the family went into hiding, even though her family still loved her, everything was different. She took the first opportunity to get out of Portland and came to Seattle, where she could fit in better. She kept and eye out for any news about her Dad, and decided that the best way to find out information was to stick to the streets and stay out of the corporate world.
  • People have control over their own living arrangements. From the child young enough to use crayons and tape all the way up to the elderly shut-in who plasters her walls with family photos and cat pictures, everyone makes their living spaces more personally pleasing. What is your character’s living space like, and what has he added or changed to make it his own?
  • Dice lives in a large house built into the side of hill, overlooking Puget Sound. Built along the principles of sustainable eco-friendly living, it has few modern amenities. The reinforced glass bay windows give a stunning view of the sea. The house is powered by solar energy and has no Central Home Node (CHN). There are no AR items in the house and wireless coverage is spotty. The furniture is old, used and comfortable. The house does not require heating or cooling due to the smart design. The floor is bare plascrete and the walls are sparsely covered by eclectic art pieces
  • Everyone has beliefs, and many have beliefs strong enough to be convictions. Some are religious, some are political, some are social, and some are just about why people are here. What does your character believe in, what are her convictions (if any), and why does she hold them?
  • Dice does not have strong religious convictions, even though she nominally worships the Norse pantheon. Dice believes that everyone should be given a chance to prove themselves. Being professional is important and so is living in the moment. There’s always an opportunity to be had somewhere, but stick to your principles as they define who you are. Without your word, you are nothing. She hates racism of any form, as she was subject to it when she was young.
  • Everyone has aspects of their personality that grate on someone. Even the best of friends annoy one another from time to time. The flaws in a person’s character are as important as the qualities. What do you dislike most about your character’s personality?
  • Her stubborn nature and a vicious streak against those who express racist leanings.
  • The Sixth World is considered by many to be spinning out of control. If anyone could exert control over it, it would be the “Big Ten” triple-A megacorps. These transnationals exert a lot of influence on everyday life in the 2070s. Which of the Big Ten does your character hold in the highest (or least low) regard, which does he like the least, and why?
  • Dice admires Evo as a model of acceptance and pursuit of perfection.
  • People make acquaintances and friends; we’re hardwired for it. Humans are social animals. This is especially true in the shadows, where often it is not the power you have, but the power you can borrow, and not who you, are but who you know. There’s a story behind each and every one of these relationships. What is the story with your character and her contacts?
  • Farshorn: She admires Farshorn for his lack of prejudice and kind nature. He treats everyone equally and dispenses sage advice. He sort of reminds her of her father, without the elven superiority complex. She has helped him out during her college days, part-timing at the Green Nymph.
  • Professor Alexa Durrant: Dice treats Alexa as a a favourite aunt. She admires Alexa’s keen intellect and breadth of knowledge. She helped as a research assistant when Alexa was publishing her papers.
  • It’s Sunday morning, and your character has no commitments until tomorrow afternoon. What does she do for the day?
  • Dice could decide to either take out her guitar and play a few chords in the yard, if it wasn’t raining, If it was raining, she may decide to play on her upright piano indoors. Or she could do some gardening outside. If she felt in the mood, she may even call some of her spirits to talk with her about anything. If the rain stays away, in the afternoon she may decide to take a drive by the coast on her Dodge Scoot. She’d probably stop by Farshorn’s place to hang out. Otherwise, she’d probably curl up next to her fireplace with a book and a cup of hot chocolate.
  • Your character has a specific skill set, a list of Active and Knowledge skills that define what she knows and her areas of expertise. How did she come to learn those skills, and how did she develop them to those levels?
  • Dice learnt most of her skills at a young age from her father, Alex Tintagel. She manifested her powers during testing at the age of 11 and Alex taught her much of what he knows. What surprised him was that her powers were shamanic in nature, specifically Norse, whereas his was hermetic. Her studies in Seattle University honed her keen assensing abilities. She is known to be a skilled sorceror and conjuror, as well as an exceptional magical theorist and assensor.
  • Everyone has their limits. People can be dark, but most people’s instinct is to draw the line at certain actions and thoughts, and they keep to their own moral convictions. Is there a moral limit that your character enforces on the jobs she takes, and in what shadow work would she refuse to engage?
  • Dice would like to think herself as a cold,hard professional but she does have some biases. She has strong reservations working for racist organisations and missions that may cause widespread collateral damage. She avoids hurting children and bystanders unnecessarily. She has a soft spot for victimised women and children. She is also more willing to work for eco- and metahuman activist groups.
  • If you have an Awakened or technomancer character, consider your character’s tradition and streams. Even within the major established magical traditions and the recently emerged techno- mantic streams, there is room for personalization. Ask yourself what drew her to that particular paradigm, how does it effect the way she views the world and her magic, how does it translate into choice of mentor spirit or paragon, and how does it affect the appearance of the spirits or sprites you conjure or compile?
  • Dice is a shaman of the Norse tradition. Though she was trained since young in the Hermetic tradition by her father, Dice felt more comfortable with the intuitive style of shamanism. She felt drawn to the elements of Norse culture. Her stubborn streak, sharp moods and free spirit coincided with the stoic nature and wild abandon of the Norse. She literally feels the flow of magic through her when she manipulates it and she treats the spirits she summons as her friends.
  • While acceptance and bias vary from place to place,augmentations be they bio, cyber, gene, or nanoware are increasingly common and available in the Sixth World. However, personal technological enhancement is rarely cheap, and many implants that runners possess are restricted. How did your character come to have the enhancements she has, how were they paid for, and what motivated the choices she made (if she did make the choices)?
  • Dice does not believe in polluting her body with any form of augmentations.
  • Life as a shadowrunner is by definition outside the bounds of “normal” life. Shadowrunners do not truly fit into the lives of ordinary people, whether they live in slums or mansions. What does your character think of ordinary life, mainstream culture, and those who abide by it?
  • She feels that those who blindly go through life without looking around are missing the point. The world is controlled by those who have either money, power and/or knowledge. People seem to be too dependant on the Matrix and other people telling them what they should be doing. Dice believes that mainstream culture is a sham, fed to the masses by corporate greed. She uses mainstream culture as a way to disguise and hide herself from the eyes of THE MAN.
  • Everyone has nightmares. Sometimes, we forget the dream completely on waking. Sometimes, the nightmare haunts us or even recurs. If your character had a lingering nightmare or a deep-rooted fear, what would it be, and why does he find it so terrifying?
  • Dice doesn’t really have any nightmares that keep her awake at night. The deepest fear she has is finding out her father is dead, or some sort of misfortune falling onto any of her family members.
  • People tend to attach sentimental value to items in their possession or people they are close to. They make an effort to keep these close by and safe. What is your character’s “sacred object” or “close one,” and how did they come to be so important to him?
  • Dice doesn’t really have an item that she considers special. To her, relationships are more important than material things. Things can be replaced, people can’t. She derives pleasure from interacting with the people close to her, especially her family and close friends. She doesn’t really consider other shadowrunners as friends, but merely acquaintances.
  • One of metahumanity’s greatest assets is its ability to look toward the future and imagine a better life. Even small children have dreams about what they want to be when they grow up. What did your character want to become when he was a child, and what are his goals now?
  • At various stages of her life, she’d wanted to be a knight, an archeologist, a hacker and a singer. Currently, all she wants to do is find her father, and that requires her to be a damn good shadowrunner.
  • A person’s appearance can say volumes about him. From fashion sense, to the colors he prefers, to the way he walks and speaks. Sometimes, his personality determines his appearance, and, sometimes, the appearance he chooses to present the world effects his personality. What does your character look like, and what inspired his choices?
  • Normally Dice wants to feel comfortable in whatever she wears. She favors casual T-shirt and jeans or a more folk look with long skirts and boots. She dislikes accessories and you’ll very rarely see her wearing earrings, bangles or rings of any sort. She also dislikes tattoos and any form of body modification. But she’s able to carry off any look given the requirements of the mission. She clubs and goes for social functions somewhat frequently, so she tends to keep up with the current fashion trends.
  • Everyone has a name, but a runner’s street name is a representation of his connection to the shadows. Sometimes runners choose their own moniker, but more often it is given to them as a nickname or earned through some (mis)adventure. How did your character come to be known by his street name?
  • The name Dice was given to her by Farshorn, the talismonger, when he brokered her first mission. She orginally had the street handle Sting, but after her amazing luck in the bodyguarding job, most people knew her by the name Dice. She decided it wasn’t so bad and stuck with it.

Dice's Character Quiz

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